Tuesday, October 22, 2013
Dishes
Here are a couple dishes for the opening scene in the mead hall that I finished texturing in Zbrush and then returned to maya.
Labels:
3d,
animation,
cup,
cups,
drinking,
environment,
fire,
jug,
main,
Maya,
meadhall,
nord,
props,
village,
wood,
work in progress,
Zbrush
Thursday, October 17, 2013
Scene Layout Update
Labels:
3d,
animation,
berrol,
character,
environment,
fence,
Maya,
meadhall,
nord,
props,
reference,
ruff,
viking,
village,
warrior,
work in progress
Saturday, October 5, 2013
Main Character Ruff
Just the ruff maya version of my main character to my animation before I take him into zbrush to be sculpted.
Labels:
3d,
animation,
berrol,
character,
dwarf,
fighter,
main,
main character,
Maya,
nord,
ruff,
viking,
warrior,
work in progress
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